Among Us - COVID19 ver.
Software used: Procreate, Adobe Photoshop and Illustrator
Year: 2022
For this propaganda project, I aimed to address the evolution of COVID-19 from a public health issue to a political one. I utilized the framework of Among Us, a game that was quite popular at the time, to respond to the Chinese lockdown policy in Shanghai and the testing policy that resembled a whack-a-mole situation. This situation turned people against each other, making everyone hyper-alert to the rising positive counts in different cities. I found that this atmosphere of suspicion paralleled the mechanics of Among Us quite closely.
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